Critical Role Season Four Reveals the Soldiers Group

From the very beginning of the fourth campaign, recently appointed game master Brennan Mulligan has kept viewers on edge with rich lore, a colorful mix of personalities, and a exciting storyline featuring celestial beings, demons, and malevolent powers increasing in influence within Dol-Makjar.

Heads-up: Key plot points for Episode 3 of the new season lie ahead.

The Soldiers Table Introduced

Episode 3 ended with a dramatic pause and revealed the initial group of characters who will branch out from the primary party to begin their independent quest, separate from the additional parties.

The Soldiers table consists of Teor (portrayed by Travis), the agile character (Laura Bailey), Tyranny (Whitney), the cleric (Sam), and Kattigan Vale (the actor).

The Reason for Division

Considering an extensive roster, it was evident from the start that keeping everyone at one table would be unfeasible.

That’s why, the initial installments of the new season serve as an Overture, weaving together the individual narratives before splitting into three distinct groups: Fighters, Planners, and Explorers.

The Nature of the Soldiers Table

According to the Dungeon Master, the Soldiers table is for players who enjoy a classically intense battle-oriented narrative style where diplomatic options are few and far between.

Upon first impression, figures such as the hesitant healer Wicander Halovar might appear unsuited, but the developments of the latest installment make it clear why these particular heroes are ideally matched for the combat party.

Motivations for Departure

First, the team has a clear idea where to head next after a violent first encounter with the antagonists.

A former ally of Thjazi—whose death started the campaign’s events—exploited The Crow Keepers for his selfish purposes, entering the secret base, striking Thimble, and stealing all the magical artifacts to dispose of.

The antagonist then paid off his obligations and fled to a Halovar stronghouse in the northern region, above the urban center, with Cyd Pridesire close behind.

Personal Motivations

Additionally, each adventurer has a individual motive to leave the city Dol-Makjar:

  • The rogue, as the companion and trusted friend, wants retribution.
  • Kattigan is familiar with Timmony and cautions that it is a hostile location.
  • The warrior and The healer, having defied his relatives’ demands to kill the target and instead rescued him, have no other options.
  • Yet, their position as important members in the powerful family could assist the party reach areas they typically wouldn’t be able to.
  • Moreover, The fighter pledged a unbreakable promise to The cleric for his deliverance and will now follow him wherever.

Pursued by Authorities

Lastly, all of them are sought by the authorities that rule Dol-Makjar for a variety of reasons, making lingering locally too risky:

  • The agile adventurer and Kattigan are recognized lawbreakers.
  • Tyranny and The healer defied the influential house and the horde of evil beings they are partnered with.
  • The fighter is marked for death by House Halovar.

This leaves them no alternative but to journey toward the northern region in quest for the antagonist.

What’s Next?

Based on the recent installment’s follow-up content, we find out that the warrior group won’t be around next week, leaving the rest of the cast members to assemble the Questers and Planners tables.

Fans can look forward to discovering which players will be in which group in the season’s final introductory chapter, released on next week.

Nathan Lee
Nathan Lee

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and their impact on business and society.